Back in 1986, Konami created a videogame that would become one of the company's main series: Castlevania, also known in Japanese as Akumajō Dracula (悪魔城ドラキュラ). Castlevania was first released on September 26 for the Family Computer Disk System (FCD), followed by an alternate version for the MSX2 platform on October 30, known as Vampire Killer outside Japan. While containing considerably different gameplay (linear arcade game VS exploration game), both games share most of the same background settings, enemies and music.
This year the series will celebrate its 30th anniversary and Manuel Pazos has teamed up with Imanok to join the party with a funny experiment: What if the MSX2 version had been developed with a gameplay similar to the FCD one? So they set out to make a patch that does exactly that. This VK2CV patch is now available and contains the following modifications:
- Added new game logo
- Maps & stages redesign
- Added castle map display after defeating a boss
- Jump key remapped to M/N keys. Fixed jumping trajectory
- Boots and Wings enabled by default
- Now it's possible to turn around while player is crouching
- 16x16 breakable blocks instead of 32x32
- Player keeps all weapons and items after clearing a stage
- Overturned hourglass can also stop time
- Holy water throwing changed to JUMP+UP instead of JUMP+LEFT/RIGHT. Heart consuming changed to just 1 heart
- A few new tiles added at stage 18 tileset to recreate the clock
- Some other minor adjustments
Game Master related stuff keeps intact, so it can still be combined with the game to get some advantages. Be prepared to visit Dracula's castle once again and live Simon's adventure in a different way!
Relevant link: VK2CV Site
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