The setting is called 'renderer': open the console and type: set renderer SDL
for the non-OpenGL renderer or set renderer SDLGL-PP
to switch back to the OpenGL based renderer.
It seems that everything works a little better with the SDL renderer. I still get the weird screen flash but the windows are no longer getting fubared.
It seems that everything works a little better with the SDL renderer. I still get the weird screen flash but the windows are no longer getting fubared.
I think there's something wrong with your OpenGL setup or something. Everything works fine here. I don't think openMSX can influence your other desktop windows... so it must be something outside openMSX.
Which video card and driver do you use?
V9990 emulation has been there for over 15 years. MMM is emulated as well, and the SN76489 separately as well (on the same ports as Franky).
...
Wow.
Thanks for the information, now I can have some fun with stuff.
I think there's something wrong with your OpenGL setup or something. Everything works fine here. I don't think openMSX can influence your other desktop windows... so it must be something outside openMSX.
Which video card and driver do you use?
good old nvidia gts250 with latest drivers
I have a GeForce GT 640 with 460.56 drivers in Debian. But again: openMSX can't influence other windows, unless something is broken in your drivers or something. Try some other OpenGL programs and see what they do?
I think the problem may be related to this:
https://github.com/SDL-mirror/SDL/commit/f8023f1dd4387aac6fd...
I had problem with openMSX on my KDE and used this temporary solution to fix it:
https://bugs.kde.org/show_bug.cgi?id=361154#c67
another link just for reference:
https://github.com/mosra/magnum/issues/184
cool will check it out
Which version of SDL2 are you using Daemos?
SjaaQ, the env var is what I had in mind indeed.
great