Because it defines the MSX2, and the MSX2 is more or less the highest commonly used config. MSX2+ games never really took off, not to mention tR games. So if you're referring to identity, you're referring to MSX2.
Why would you accept a new GPU from MSXA, and not 'really' accept a GPU from our scene when it is much more flexible and feature-rich?
Because it's not released by an authority. I also wouldn't accept a new civil law which was created by a random group of people. You wouldn't either.
Ok, so imagine that MSXA as 'authority' makes a limited GPU because their ideas might be conservative. And then the MSX-scene makes a GPU which is flexible because it is progressive. Would you still prefer to use the GPU from MSXA?
1chipMSX needs identity. Only an authority such as MSX Association can give it that identity. You don't have to agree with the identity, of course. With the choice of a VHDL-concept, MSX Association choose for an active approach towards scene/homebrew developments. MSX Association should keep a sharp eye on these scene developments and if they're good enough, they should release them as official updates. In order to let the 1chipMSX keep its identity. Authorised. If everyone is going to use different VHDL configurations, you can NOT speak of an 'MSX'-computer.
btw, about your civil law: you're now mixing up law and creativity. I choose a government to make laws and I certainly don't want others to do so, but I would accept anyone giving creative ideas which I could use, if a random person outputs more creativity than officiel institutes like art colleges, artist in some kinda union, art magazine editors, art teachers, etc. then I gladly follow that random individual.
And what if MSXA wants to stay conservative, and doesn't accept scene code which is 10x more flexible and powerful?
You could also ask: 'And what if MSXA stays passive?'. Then the 1chipMSX will certainly fail. There are far more powerful hardware devices based on VHDL concepts. Why use this device, then?
And that is the real question, what is MSXA's point of view about the future? I dunno whether they stay passive or not.. that's actually something snoriba should ask MSXA!
I have the japanese 1chipMSX for some time now. In this version, the screen 0 blink mode doesn't work at all. In the prototypes, the blink mode was integrated (programmed by Alex Wulms). Somehow, in the production process, it got lost. The screen 0 blink mode is a very often used feature in many utilities. I haven't seen an update which corrects this omission, though. Can you understand my concern?
uh, no? So, a scener (I think Alex counts as scener eh ) makes a valuable update which is not included in the MSXA release? It actually proves why I trust sceners more than an organisation located half a planet away. Not because they are not good orso, but because they might have completely different priorities and ideas. Don't forget that the scene has always been a bit different than the JP gaming scene. While we all drool over SD-Snatcher's artwork, we run circles around the code at the same moment (naked ofcoz
). Also, keep in mind that the first potential config would've been an MSX1 if we hadn't been moaning about it.
My idea about MSXA? I think they're just making a small-size MSX so that old games can be sold again, I think they'll try to stick to retro specs in order to market it as a retro machine. I think they'll make retro-choices using their retro-minds. It's typically scene to step beyond those ideas and try the weirdest and most extraorinary things (Symbos?).
So, my point: if we want to go beyond the box and MSXA might not want to go there, what should we actually do then?