I know there are some of you out there that like to port games back and forth so this question is for you.
And yes...I know this is an MSX board but there are those who do both.
I can disabled the NMI in Colecovision mode. I do this before any heavy writes to VRAM.
However, this does not work in ADAM mode which is their computer.
Two very different environments using the same exact hardware.
If anyone has a clue or can point me in the right direction it would be great.
My process is that the games I am making for the MSX I would like to port it to the Coleco/ADAM as well and I have to use the ADAM's extra memory for the scrolling routines because vanilla Colecovision only has 1k where I can only use around 700 bytes of.
TIA
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