Hi MSX Coders and lovers
I've seen lot of different sourcecodes (in asm) using different cartridge headers.
As I'm still in learning process during my about 1 year old in this MSX World, I would like to know how create a 48kb game by using slot management, how to organize my code/datas to make my games working on a small msx config (8kb mem). I'm totally lost
48kb or megarom, I don't know even if I've red that the megarom management is easier. But for a 48kb game is it really useful ??
At the moment, my games (DoTheSame & WhereIsIt?) are 32kb full and I would love to add some music(s) and change some things
Hope you could help me, TIA
See you
ps: I'm looking at MSX Inside on Youtube. It could be instructive
Entrar ou registrar-se para comentar