Symbian emulator?

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Por karloch

Prophet (2159)

imagem de karloch

04-09-2003, 16:18

Sorry for being stupid but what's the difference between Auto and Turbo fire?
No way! You can't be stupid programming such a nice emulator Tongue Well, the difference between Turbo Fire and Auto Fire is here:

Autofire: Without any keypress from the player, the joystick sends a signal to the machine as we were pressing Button 1 repeatly and so fast. I guess that is quite obious Tongue The result is that our Metalion at Nemesis 2 will keep shooting every time without any keypress at the phone. We only have to move it and select the weapons ^^

TurboFire: While we press (and leave pressed) the button of the joystick, this sends to the machine as we were pressing it repeatly and very fast. The result is the very same than autofire, but the diference is that with Turbo Fire, you must keep pressed the button on the joystick.

These features should be "in game" activable and deactivable, just like disk change.

The "Joystick" term should the translated to the "Joystick Emulation" that the emulator features. I think that it should be nice for gameplay of shot'em ups (so much games at MSX) from the mobile phone, since we will free the fire key that we have to be pressing everytime without resting (as well as it would help to keep alive our phone keyboard Tongue).

Anyway this is only a suggestion, I don't know if other thinks that this is useful. I belive that it is.

P.D.: Sound... Sound.... hehehe... there is no hurry Tongue

Por karloch

Prophet (2159)

imagem de karloch

04-09-2003, 16:19

>>Sorry for being stupid but what's the difference between Auto and Turbo fire?< Turbo-fire is almost the same, but you have to hold the fire-button, so that it'll fire rapidly.
Uops! You explained it so better and clearly than me xD

Por Sousuke

Master (177)

imagem de Sousuke

04-09-2003, 16:33

Uops! You explained it so better and clearly than me xD
LOL thx, but yours was just a little bit more detailed than mine Wink

Por HeatWave

Ambassador (0)

imagem de HeatWave

04-09-2003, 17:07

Hi everybody, newbie here oO

I have downloaded and installed the 0.93 version of the Fmsx Emulator and installed all the needed MSX roms files, but no matter what I do the Fmsx keeps on crashing with an Exclamation mark (!) and a system error.

* I reinstalled on both the MMC and the Phone (Nokia 3650) however no result Sad.

* I rebooted several times, have plenty of ram left (2400kb)

* I tried several MSX roms files

Any idea of what simple step I am overlooking?

Would be so cool to play Metal Gear again on the road....

Tnx in advance!

Por jr

Champion (379)

imagem de jr

04-09-2003, 19:21

I have downloaded and installed the 0.93 version of the Fmsx Emulator and installed all the needed MSX roms files, but no matter what I do the Fmsx keeps on crashing with an Exclamation mark (!) and a system error.

When exactly do you get the error message? When you start fmsx? Or when you are trying to start the emulation?

Por HeatWave

Ambassador (0)

imagem de HeatWave

05-09-2003, 11:32

>>I have downloaded and installed the 0.93 version of the Fmsx Emulator and installed all the needed MSX roms files, but no matter what I do the Fmsx keeps on crashing with an Exclamation mark (!) and a system error. <<

When exactly do you get the error message? When you start fmsx? Or when you are trying to start the emulation?

The program itself runs, but indeed when I press the start button it throws me out with the system error.

Going to try some more options today, any suggestions are welcome naturally Smile

Por jr

Champion (379)

imagem de jr

05-09-2003, 11:47

The program itself runs, but indeed when I press the start button it throws me out with the system error.

If you set MSX1 as the machine type and no cartridge ROMs or disk image, and start the emulation and you get a system error, it most probably means that your "msx.rom" file is incorrect.

Did you try with C-BIOS? Note that the size of "msx.rom" must be 32kB when uncompressed. The emulator does not check if the file is valid when you are choosing the machine type, it only checks if the files exist or not.

Por HeatWave

Ambassador (0)

imagem de HeatWave

05-09-2003, 12:19

>>The program itself runs, but indeed when I press the start button it throws me out with the system error. <<

If you set MSX1 as the machine type and no cartridge ROMs or disk image, and start the emulation and you get a system error, it most probably means that your "msx.rom" file is incorrect.

Did you try with C-BIOS? Note that the size of "msx.rom" must be 32kB when uncompressed. The emulator does not check if the file is valid when you are choosing the machine type, it only checks if the files exist or not.

You were probably right, I followed the instructions to make a .SIS file with yet another rom file and now it runs! 8)

Thanks for the effort on both the emulator and the suggestions, I'm off to destroy Metal gear. I'll check back 'round here every now and then to keep updated on new MSX stuff.

Por karloch

Prophet (2159)

imagem de karloch

05-09-2003, 15:24

I use C-BIOS as MSX 1 system rom and works great with the emulator.

Por jr

Champion (379)

imagem de jr

05-09-2003, 23:16

But AFAIK, fMSX normally runs w/ 128kb RAM and 128kb VRAM, so the (quicksaved) state could also be stored in the cache (Of course when no disk is inserted) Smile

Just a small progress report on the new stuff...

I implemented state saving (but no loading yet, hehe). The state file seems to take just below 100kB for MSX1 and less than 280kB for MSX2(+). I'm thinking of adding an option for 256kB RAM for MSX2(+), this would then of course make the state file 128kB bigger.

Also, I implemented tape support with "autorun" possibilty, i.e. the emulator detects which type of file the first file on the tape image is and feeds the correct command automatically to the BASIC prompt to load&run it =) I will extend this to the disk side as well with a file selector when I have the time to implement it.

Anyways, I thank you all for your suggestions, they have all been taken into account! I will try hard to fix especially the disk access performance... mmm... sound... mmm...

Since I've seen so many people having problems with the system&game ROM/dsk install I've started to make a separate Windows GUI application to make it a bit easier... As the sources for gzip and makesis are publicly available there shouldn't be any too big obstacles in doing this but it will be on a lower priority than the emulator itself. Hmmm... I guess that means that someone else could do that as well Wink

My to-do list is getting longer...

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