New game convertions!

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Por RobertVroemisse

Paragon (1318)

imagem de RobertVroemisse

27-11-2007, 15:30

Gimme the hardware, and I can at least draw the game and make the music. Now all I need is a skilled programmer (and the HW ofcourse). No, really. If the VDU will be produced I am willing to participate in a demogame-project for it.

Por SLotman

Paragon (1240)

imagem de SLotman

27-11-2007, 19:44

Gimme the hardware, and I can at least draw the game and make the music. Now all I need is a skilled programmer (and the HW ofcourse). No, really. If the VDU will be produced I am willing to participate in a demogame-project for it.

You dont need it...! VDU use 4 normal VDP's, so anything you draw suported by a normal 2+, will be the same on VDU - just imagine you have 4 layers to work with, being color 0,0,0 transparent (It's so compatible, you can run *any* msx game on *any* VDP!)

Also why would you need a VDU to make music...?! Tongue

But let's not rush things, developing a complete game now - while the project is still unfinished could be a waste of time; since other stuff is being implemented, whatever you code for today's prototype, could be done best (or even easier) in the final unit Smile

Por spl

Paragon (1470)

imagem de spl

27-11-2007, 20:07

Fudeba: well, also, some games were very unknown for MSX users (Time Scanner for example) and also, some tape-disk conversions which were done by community users in the 80's or the 90's don't work under MSX-DOS 2 or Basic 2.0 for example.

I like very much your tape-disk conversions. Now we can really enjoy these games.

Por SLotman

Paragon (1240)

imagem de SLotman

27-11-2007, 21:34

Can someone make an "oficial" list of games still to be adapted from tape to disk? And - as a separated list - the games that don't fully work (and what's wrong with them, example: Batman the Movie - adapted to disk - only loads first level then hangs, etc)

This would help a lot on further adaptations...!

Por RobertVroemisse

Paragon (1318)

imagem de RobertVroemisse

27-11-2007, 22:47

Gimme the hardware, and I can at least draw the game and make the music. Now all I need is a skilled programmer (and the HW ofcourse). No, really. If the VDU will be produced I am willing to participate in a demogame-project for it.

You dont need it...! VDU use 4 normal VDP's, so anything you draw suported by a normal 2+, will be the same on VDU - just imagine you have 4 layers to work with, being color 0,0,0 transparent (It's so compatible, you can run *any* msx game on *any* VDP!)

Also why would you need a VDU to make music...?! Tongue

But let's not rush things, developing a complete game now - while the project is still unfinished could be a waste of time; since other stuff is being implemented, whatever you code for today's prototype, could be done best (or even easier) in the final unit Smile

You're right there Slotman, especially about the music part Tongue. But what are the changes that the VDU actually will be produced? I really like the idea making a demogame with some skilled MSX'ers though.

Por JohnHassink

Ambassador (5605)

imagem de JohnHassink

28-11-2007, 03:25

Nice VDU demonstration.

Also mind the part after 02:20.

Por spl

Paragon (1470)

imagem de spl

28-11-2007, 07:48

Can someone make an "oficial" list of games still to be adapted from tape to disk? And - as a separated list - the games that don't fully work (and what's wrong with them, example: Batman the Movie - adapted to disk - only loads first level then hangs, etc)

This would help a lot on further adaptations...!

Now I must go to bed (this week I work at night) but sure, I will do a good list.

Por Imanok

Paragon (1192)

imagem de Imanok

28-11-2007, 09:20

Nice work! Smile

About the idea of using sprites for the main character of 'Altered Beast'... were you thinking about a substitution or using sprites over the character made by patterns??

Por spl

Paragon (1470)

imagem de spl

28-11-2007, 19:00

Slotman here you have a little quick list. Actually, I think most of tape-disk conversions must be fixed to work under MSX-DOS 2 or BASIC 2.0. Many tape games, also, didn't work on MSX-2

- Alien Syndrome - It doesn't work under MSX 2
- Double Dragon - It doesn't work under MSX 2
- Dragon Ninja - Disk conversion hangs when you finish the 1st stage
- Gemini Wing - Original tape has even the original "Sinclair - Kempston" options and game is very slow. It hangs sometimes.
- Hypsys - You must to select stage 1 or 2. Stage 1 doesn't work under MSX 2.
- Karateka - This game hasn't been converted to disk from tape.
- Klax - It doesn't work under MSX-DOS 2 or BASIC 2.0 (as most of the dumps which were done by the bumper which appears in the intro credits)
- Mystical - This game hasn't been converted to disk from tape.
- Narco Police - This game hasn't been converted to disk from tape.
- North & South - This game hasn't been converted to disk from tape
- OutRun - It doesn't work under MSX 2. The disk conversion works under MSX2, but only under MSX-DOS 2 or BASIC 2.x with MAP.COM
- Passing Shot - It doesn't work under MSX-DOS 2 or BASIC 2.0
- Saint Dragon - Stage 3 fails. Disk conversion sometimes hangs.
- Scramble Spirits - This game hasn't been converted to disk from tape. Original game only works on MSX-1.
- SWIV - This game hassn't been converted to disk from tape - It requires always 128 KB RAM
- Thunder Blade - You must to select the stages. Complete game isn't playable.
- Toobin - Original tape doesn't work under MSX2. Disk conversion doesnt work under MSX-DOS 2 or BASIC 2.0
- Tour 91 - You must to select the stages. Complete game isn't playable.
- Wec Le Mans - It doesn't work under MSX-DOS 2 or BASIC 2.0. Original tape doesn't work under MSX2.

Por ARTRAG

Enlighted (6845)

imagem de ARTRAG

28-11-2007, 20:07

Wec Le Mans was a great game on msx1.
Smooth and fast even if with pure Spectrum GPX.
I remember it was by far the best racing game on MSX
for game play and physics (among those with view
from back).
I do not remember how good are the others.

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