Good idea, just like the 1chipMSX updates thread, a continuous development thread would be the best if you expect updates every few days.. kinda like SymbOS as well.
; 396 bytes which must be aligned on 8 bits boundary
If I understood the changes you've made, the new buffer size isn't really 396, but 256+104 = 360, and you can cut back that number to 256+72= 328 if you replace the +52 by +36 and +104 by +72.
Well, it works even in this way, and gives me 111 spare bytes for the 2K competition
to be invested in
1) MC bullets
2) collisions of bullets with robots
3) robot explosion
4) game goal management
- Added a depacker for ROM based software.
- The packer will display a warning if the source and destination addresses would overlap
during the decrunching process (it may work fine nevertheless).
Great!! It will be usefull also for masxdev!!
Why the other code was'nt good for the rom?
I see tha the offsettable is also defined as EQU at 0E000h+328
What should be passed in BC exactly?