I am very familiar with (and love) Musica. However, I have very very very very very little spare time and some other projects that have higher priorities at the moment. So, if you don't want to release the game within the next few weeks, I might be of help with some musica stuff. You probably know how to contact me, eh?
All Musica music is more than welcome and Snout, the game sure won't be finished soon!
Here are some screenies of one part of the game.
Keep in mind that it is still WIP:
Whow,
If the gameplay will be as good as the quality of these (WIP) screenshots then this will be one heck of a game.
Does Dante-2 support scrolling screens? That would be awesome! Still, this looks great already
Nope... Nor can you customize the battle system
You can still make a nice game using Dante2 though... Ofcourse the music part that's indeed a bit of a pain as well...
Hey, the game looks really great!!
Very good job!... I wish you good luck finishing it!!
And don't complain about the music system...when I used other game editors from ASCII, it wasn't possible to use your home made music, but the ones predefined within the editor...
About the fighting system, it's similar to the one used in Ys & Ys II.... I always thought it would be nice to see an Ys IV version made with that editor...
@Sonic
AFAIR in the Demo Game from Dante2 the screen scrolls, so there must be scrolling somewhere
I don't recall a Dante 2 anything in Bussum. I think there are a few issues regarding Dante 2 as development platform:
- hardly anybody outside of Japan knows about it
- for what I've read in here people would like to have more freedom for development
- it's difficult to use a Japanese development platform when there's hardly any non-japanese texts in it
The latter is highly debatable as I've never seen Dante 2 (in action).
First of all, there IS scrolling in Dante-2.
The game system is VERY similar to Ys-2 and, as I mentioned before, there is a fully translated version of Dante-2, so the Japanese language 'problem' doesn't exist.
About the lack of freedom of development: Well, it's what you expect of it, I think it all depends on your own creativity. As a non-programmer I absolutely love working with Dante-2. The results you can achieve can be very impressive.
Ramon
Dennis Lardenoye wrote a manual on Futuredisk years ago.
I spent some hours playing with Dante and the 'knight' game delivered with it. Gotta say: very impressive! (yes indeed... guess I'm one one these with 2 much spare time...
A few questions:
1) I was wondering if somebody knows which issue/number of Future-Disk Ramon mentioned before?
2) Musica?? Never heard of this before! Coorect me if i'm wrong: it's a music editor for FM-Pac and it can B used 2 make music/sound fx for Dante 2??
3) Does somebody know if it is possible to import gfx into Dante 2? Or should the 'internal' editor B used?
Grts, Merry X-mas & Happy 2005 to all of U out there!
Mafcase
-So far, so good... So what??-