Can anyone explain how the maps in Road Fighter are stored/compressed in the ROM? I'm thinking about porting the game to the TI-99/4A. Thanks in advance.
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The TI processor is 16bits, indeed. However, there was only 256 bytes of scratchpad RAM, and BASICprograms were stored in the VRAM. Because of that, the BASIC programs where slow. Very slow. And although the videoprocessor of the MSX is the same as that in the TI99/4a, you could only use one type of screen (from BASIC), which is screen1 on MSX. But from assembly, it should be possible to do everything an MSX can, and more...
That said: I don't know how maps are stored in Road Fighter...
¡Nice version indeed!
At first I was thinking you ported the Tutor version, being the Tutor the closest machine to the TI; but you've done a great job creating a new rendition of the game.
A MSX version need to be programmed from scratch as the TMS 9990 processor is nothing related to the Z80 :( . Only graphics and general approach can be exported.
About Road Fighter, no idea how the maps are stored :(