Road Fighter graphics

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By RasmusM

Supporter (3)

Аватар пользователя RasmusM

31-12-2013, 10:29

Can anyone explain how the maps in Road Fighter are stored/compressed in the ROM? I'm thinking about porting the game to the TI-99/4A. Thanks in advance. Smile

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By edoz

Prophet (2501)

Аватар пользователя edoz

31-12-2013, 11:46

In the past I had also a TI-99/a4 (Very nice computers) I remember space invaders Big smile
It was a 16 bit's not ?

By Poltergeist

Champion (280)

Аватар пользователя Poltergeist

31-12-2013, 12:43

The TI processor is 16bits, indeed. However, there was only 256 bytes of scratchpad RAM, and BASICprograms were stored in the VRAM. Because of that, the BASIC programs where slow. Very slow. And although the videoprocessor of the MSX is the same as that in the TI99/4a, you could only use one type of screen (from BASIC), which is screen1 on MSX. But from assembly, it should be possible to do everything an MSX can, and more...

That said: I don't know how maps are stored in Road Fighter...

By RasmusM

Supporter (3)

Аватар пользователя RasmusM

31-12-2013, 13:03

I recently ported another Konami game, Scramble, to the TI-99/4A, see:
http://www.youtube.com/watch?v=O-ztNoK1dOo

By edoz

Prophet (2501)

Аватар пользователя edoz

31-12-2013, 13:35

Smooth scrolling! You can see there is a lot of CPU power available!

By RasmusM

Supporter (3)

Аватар пользователя RasmusM

31-12-2013, 14:05

Yes it appears so, but actually this is all done by switching between pre-loaded pattern tables. Big smile

By dink

Expert (73)

Аватар пользователя dink

01-01-2014, 05:14

Very nice Scramble port! I'd love to see it ported to MSX though, as the Aackosoft Skramble clone isn't very good..

By ARTRAG

Enlighted (6977)

Аватар пользователя ARTRAG

01-01-2014, 10:27

Nice scramble version! would it be possible to port it to msx ?
do you have released asm sources and other tools to start with ?

By edoz

Prophet (2501)

Аватар пользователя edoz

01-01-2014, 11:38

Indeed very nice game.. I was wondering which sound chip is in this machine ? It sounds a lot like a BCC acorn.

By Poltergeist

Champion (280)

Аватар пользователя Poltergeist

01-01-2014, 11:54

I think it's the same as in MSX computers. At least the specs are the same: 3 channel, 1noise channel...

By jltursan

Prophet (2619)

Аватар пользователя jltursan

01-01-2014, 12:48

¡Nice version indeed! Big smile
At first I was thinking you ported the Tutor version, being the Tutor the closest machine to the TI; but you've done a great job creating a new rendition of the game.

A MSX version need to be programmed from scratch as the TMS 9990 processor is nothing related to the Z80 :( . Only graphics and general approach can be exported.

About Road Fighter, no idea how the maps are stored :(

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