OpenMSX slow and low fps on Raspberry Pi 4

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By Manuel

Ascended (19468)

Аватар пользователя Manuel

02-06-2020, 00:44

By Randam Hajile

Expert (83)

Аватар пользователя Randam Hajile

06-06-2020, 09:26

I really would like to get this to work. But so far no luck.

First I removed the build I had. Then I cloned the openMSX project from master.
Configure gives the following info:

root@msxpi4:~/openMSX# ./configure
Using Python: python3
Probing target system...
Up to date: derived/arm-linux-opt/config/probed_defs.mk
Up to date: derived/arm-linux-opt/config/systemfuncs.hh

Found libraries:
  ALSA:             version 1.1.8
  GLEW:             version unknown
  libogg:           version unknown
  libpng:           version 1.6.36
  libtheora:        version unknown
  libvorbis:        version unknown
  OpenGL:           version 4.6
  SDL2:             version 2.0.10
  SDL2_ttf:         version 2.0.15
  Tcl:              version 8.6.9
  zlib:             version 1.2.11

Components overview:
  Emulation core:   yes
  GL renderer:      yes
  Laserdisc:        yes
  ALSA MIDI:        yes

Then I did "make" and "make install", which prompted successful install.

When I then run openMSX, I have only the SDL renderer and scaling is slow.
Assuming that I should be able run openMSX's master build smoothly on the pi 4 (with Raspbian Buster), what steps am I missing?

By Manuel

Ascended (19468)

Аватар пользователя Manuel

06-06-2020, 09:35

Are you sure you are running the just built openMSX? What happens if you try to switch to the SDLGL-PP renderer?

By FiXato

Scribe (1743)

Аватар пользователя FiXato

06-06-2020, 13:05

You can use which openmsx to see which openmsx location it will run by default.
Use whereis openmsx to see which ones it can find on your PATH.

I don't know where make install by default installs openMSX on rpi, but you want to make sure this directory is in your PATH environment variable.

Alternatively just try to run the newly built openmsx with its full path.

By Randam Hajile

Expert (83)

Аватар пользователя Randam Hajile

06-06-2020, 15:33

I built openmsx and copied the binary from /opt/openMSX/bin/openmsx to the /opt/retropie/emulators/openmsx/bin/openmsx folder.

When I run it and list the renderers like so:
set renderer
It only lists SDL.

But,when I try set renderer SDLGL-PP screen goes black, then comes back without switching the renderer. I get an error message on top of the screen 'failed to open opengl-3.3 context'.

Version shown in the menu: openmsx 0.15.0-843-gfdc

which openmsx is not showing anything (I removed the previously installed version using apt-get remove openmsx.

Hope this helps.

By Manuel

Ascended (19468)

Аватар пользователя Manuel

06-06-2020, 15:39

So your hardware or driver does not seem to support OpenGL 3.3.

By Randam Hajile

Expert (83)

Аватар пользователя Randam Hajile

06-06-2020, 15:53

Manuel wrote:

So your hardware or driver does not seem to support OpenGL 3.3.

Yes, some googling on openGL 3.3 suggests that as well. It's too bad.

Does this mean that the Raspberry Pi 4 platform and openMSX are not a good match? Sad
By the looks of it, it doesn't look like openGL 3.3 support is coming soon either.

By S0urceror

Master (210)

Аватар пользователя S0urceror

06-06-2020, 16:08

Looking at the decision the MSXVR guys did. They chose rpi 3 instead of rpi 4 because of stability and driver issues. Maybe this will improve but as it stands rpi 3 is more stable and runs cooler albeit just a bit slower.

By Manuel

Ascended (19468)

Аватар пользователя Manuel

06-06-2020, 16:49

Randam Hajile: what if you use scale factor 2 and full screen? How many FPS does that give? (So with SDL renderer.)

By Randam Hajile

Expert (83)

Аватар пользователя Randam Hajile

06-06-2020, 17:08

Ok, I tried that. I can now select scale factor 2.

Running the info pane, I see that it is around 30 fps.
Music is stuttering and so is the scrolling (Zanac-Ex, Aleste).

Everything works smoothly when scaling is at 1x. That's of course not very pretty. I prefer a smooth experience above the better image quality. Though if scaling would work smoothly, the experience would be superb and could fuel pi 4 based MSX projects.

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