MSX Club Magazine 31
Contents |
Introduction
Published in September/October1990.
Link: http://www.msxclubmagazine.be/
Details about disk 1: see page 44 of the PDF file
Main content
General info
- Programming techniques (28)
- Philips diskdrives with problems
- Turbo 7Mhz for MSX2
- Screen 1 (4)
- Machine language (2)
- MCBC-FAN (3)
- MSX-MUSIC BASIC (4)
- Data Communication (8)
- Autofire for the joystick
Software reviews
- Dobbelspelen De Luxe
- MSX-Connect
- Tips for Dynamic Publisher (3)
- Circuit Designer
Software
Demos
MSX-BASIC loader | Title | Author | Generation | Notes |
---|---|---|---|---|
BOTSDEMO.LDR | Bots Demo | Okke Verbart | MSX2 | Only on disk 1 Created with MCBC |
Games
MSX-BASIC loader | Title | Author | Generation | Soundchips | Notes |
---|---|---|---|---|---|
ARCSPEL.BAS | Arc Demo | Parallax | MSX2 | MSX-MUSIC | Only on disk 1 Playable demo |
EASY.BAS | So Easy | Erik van Bilsen | MSX2 | PSG | |
LIST14 | Jackpot | Thijs Geerlings | MSX1 | PSG | You need to generate * JACKPOT.KAR with LIST13 * KARSET.KAR with LIST6 and LIST11 from MSX Club Magazine 29 and MSX Club Magazine 30 |
LIST16 | Fishes (Vissen) | Thijs Geerlings | MSX1 | PSG | You need to generate * VISSEN.KAR with LIST15 * KARSET.KAR with LIST6 and LIST11 from MSX Club Magazine 29 and MSX Club Magazine 30 |
Music
MSX-BASIC loader | Title | Author | Generation | Soundchips | Notes |
---|---|---|---|---|---|
ABYSS.FM | Deep Space Abyss | Ernst Schuller | MSX2 | MSX-MUSIC | To play on MSX1: Change line 2080 to S=100 on 60Hz machines S=120 on 50Hz machines |
Utilities
MSX-BASIC loader | Title | Author | Generation | Notes |
---|---|---|---|---|
CHECK.BAS | MCCP (MSX Club Checksum Program) | Bart Corthouts | MSX1 | Only in magazine |
DISKMENU.BAS | Disk Menu | Eduard Cabuy | MSX2 | |
ETIKET.BAS | Disk Label (Disk Etiket) | Redsoft | MSX2 | To be used only on an empty disk |
LEESDIR.BAS | Read Directory (Lees Directory) | Frank H. Druijff | MSX2 | |
PACTEST.BAS | FM-PAC Test | E. Hensen | MSX1 | Generates the binary PACTEST.BIN |
SECWRRE.BAS | Write/Read Sector | Edwin Weidjema | MSX2 | Machine language routine to be used in a program compiled with MCBC |
Misc
- on disk 1
- SHOWHAND.SC7: loader for HANDJES.CHE (screen 7 picture with manual alphabet for deaf people)
- Oscars - dBASE II application about the movie world (CMD, DBF and NDX files)
- 3 Input routines for graphic screens - INVOER#1.BAS to INVOER#3.BAS
- PATCH02 - Patch for MCBC
- FNT and STP files for Dynamic Publisher
- on disk 2
- Delta Force, a MSX2 game developed by Edwin Weijdema and Frank Huisman (Experience Soft) with Game Builder and MCBC
This game is an hybrid MSX-BASIC/Machine language program. It also uses a RAM version of the runtime compiler X-BASIC (file PAGE2.BIN with CALL SPEED IN and CALL SPEED OUT as replacements for CALL TURBO ON and CALL TURBO OFF).
Playing tips
- Xak I
- Higemaru
- Tetris
- Champion Pro Wrestling
- Tetris
- Rastan Saga
- Salamander
- Punchy
- Sol Negro
- R-Type
- Girly Block
- Fantasy Zone
- F-1 Spirit 3D Special
- Psy-O-Blade
- Gang Man
- Clapton II
- Dog Fighter
- Pyramid Warp
- Eric and the Floaters
- Night Flight
- Chick Fighter
- Kung Fu Master
- Thunderbirds
- Quinpl
- Dragon Buster
- Aleste Special
- SD Snatcher
- Contra
- Drop Ball Puzzle (see MSX Club Magazine 27)
- King's Valley II
- Nemesis 3
- Warroid
- Ys III
- Ananas
- Penguin Wars 2
- Woody Poco
- Samurai
- Magical Kid Wiz
- The Heist
- Undeadline
- Golvellius